Half Shut
Spell Quick

Half Shut

  • View:
  • 3659




Target 1 face-up monster on the field; it cannot be destroyed by battle this turn, also its ATK is halved until the end of this turn.




 
 
AI Power Analysis
UtilityConfidence: Medium
44± 8/ 100
Power Score
Intrinsic 45
Deck 44

Half Shut — Power Evaluation

Final Score: 44 ± 8 · Confidence: Medium

  • Intrinsic: 45 · Deck: 44 · Meta: provisional
  • Primary role: Utility · Secondary: Board breaker

Why it scores here

Half Shut is a quick-play spell that protects one face-up monster from battle destruction and halves its ATK for the turn. It converts into a combat trick rather than a board or a card-advantage engine, so it has no combo, refuel or material value. Its score comes mainly from being a cheap, clean spell that 71 recent decks run at about 2.2 copies, with 63% of them in Numeron. The text alone does not earn points for being a generic card, and the 45 Numeron decks show concentration in one archetype rather than broad power.

Axis scores

Axis Score Evidence
Accessibility 55 Quick-play spell that can be held in hand and used on the opponent's turn; 71 recent decks run it at 2.23 average copies, but no starter or searched observations exist (inferred).
Combo & Conversion 20 No recorded combo boards include it, so it builds nothing on its own beyond protecting an existing monster (observed: 0 combos; text-based inference).
Resource Economy 25 A one-for-one spell with no draw, search or graveyard refuel in its text (verified).
Effect & Interaction 35 Targeted protection and ATK halving for a single monster, which is situational combat interaction rather than negation or removal (verified text, inferred strength).
Material Utility 10 It is a spell and cannot be material, so this axis scores only the lack of body value (verified).
Resilience & Flexibility 30 Works on any face-up monster and only for one turn, but it can be answered by effect removal or negation on the target (inferred).
Deck-Building Efficiency 75 Three copies of a generic spell cost few slots, and the 1-3 copy spread in decks shows it is easy to run (observed).

Calculation

Weight profile: Utility default profile (no secondary blend applied). Intrinsic ≈ 45, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, generic quick-play that fits many decks
  • Clean, unambiguous one-turn timing
  • Recognised in 71 recent decks, with 45 in Numeron

Weaknesses

  • Protects only from battle destruction and only for one turn
  • Does not build a board or generate advantage
  • Heavy concentration in a single archetype

Counters / choke points

  • Effect negation or removal on the protected monster
  • Effect-based destruction that ignores the battle-protection clause

Best use

Combat-protection and ATK-halving tech for monster battles. Decks: Numeron. Suggested copies: 2.

Evidence & gaps

  • Verified: Quick-Play Spell: target 1 face-up monster, cannot be destroyed by battle this turn, ATK halved until end of turn; 71 recent decks run it, 2.23 average copies, 63.4% Numeron
  • Observed: Zero combo appearances in the supplied boards; Top partners are Numeron support and generic staples, not a combo line
  • Inferred: Its value is a combat trick, not a combo enabler; Effect negation on the target answers it
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only











https://metaduelist.com/
Top